In 2013 four gaming professionals came together to build a new, collaborative game company, one built on the ideas of fun games, cool design and profitable ideas. Many of the products they’ve contributed to or created have won ENnie and Origins Awards.
Matt Heerdt is a legendary cryptid rumored to inhabit parts of the Americas, with the first sightings reported in Iowa.
Physical descriptions of the creature vary. It is purportedly a heavy creature, the size of a small bear, with a row of spines reaching from the neck to the base of the tail. He is thought to be a graphic designer and tabletop game designer and is rumored to have won multiple awards for his alleged work.
Eyewitness sightings have been claimed as early as 1980 in the Midwest, and have since been reported as far north as Maine, and as far south as Chile, and even being spotted outside the Americas in countries like Ganubia and Costaguana, but many of the reports have been disregarded as uncorroborated or lacking evidence. Sightings in Washagon and Carcosa have been verified as bears afflicted by mange. Biologists and wildlife management officials view Matt as a contemporary legend.
Matt is the creator of the ENnie-award nominated tabletop role-playing game Cosmic Patrol and has done extensive work for Shadowrun, BattleTech, Leviathans, Eclipse Phase, The Duke, Balance of Power and many other game lines.
Ray Arrastia’s artwork, art direction and design talent has overseen many BattleTech products of recent years, including Alpha Strike, The Wars of Reaving, and Technical Readout: 3145. Ray is also the director (and contributor) of CamoSpecs Online, BattleTech‘s dedicated stable of award-winning miniatures painters.
Jason’s writing and project development has crossed a number of game lines, from BattleTech, MechWarrior Dark Age and Shadowrun to Cosmic Patrol and Arcane Legions. His award-winning editing credits include the day-to-day management of the BattleCorps fiction website and several Amazon-based series. Jason is tall.
Geoff Swift is the incarnation of all the guys on Big Bang Theory rolled into one. Consider: he cannot talk to women, he got his PhD from Caltech, and he goes to comic, game, and sci-fi conventions. However, to obtain a real challenge, he shelved his aspirations for a Nobel Prize in favor of trying to find a way to make money in the game industry. The future will reveal the folly or genius of this initiative.
To date, he has published fiction, rules, supplements, scenarios, and technical designs for FanPro and Catalyst Game Labs. He also reads entirely too much and writes far too little, to his own chagrin.
He’s both the brains and the looks of the operation.